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Gaming disorder, including IGD and other forms of problematic gaming behaviors (eg, offline gaming and console gaming), was added to the International Classification of Diseases, 11th Revision (ICD-11) by the World Health Organization in 2019 [3], which officially defines and classifies IGD as a medical condition (ie, the medicalization of IGD).
JMIR Public Health Surveill 2024;10:e52478
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IGD was assessed with the Spanish version of the Internet Gaming Disorder Scale–Short Form (IGD9-SF) [33-35]. This scale consists of 9 items based on the DSM-5 criteria for IGD (eg, “Have you deceived any of your family, therapists, or friends about the time you spend gaming?”) [25]. The scale response options range from 0 (never) to 4 (very often). The total score ranges between 0 and 36, with greater scores suggesting higher symptom-severity of disordered gaming.
JMIR Serious Games 2024;12:e57304
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Using the IGD Scale–Short-Form (IGDS9-SF) [30] for screening purposes, of the 927 participants, 85 (9.2%) were identified to be in the potential IGD group, while 842 (90.8%) were in the non-IGD group. To ensure balance for analysis, 83 participants without IGD were randomly selected from the pool. This approach aimed to mitigate potential biases introduced by uneven group distributions, providing a more robust foundation for our analysis.
JMIR Ment Health 2024;11:e50259
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The concept of internet gaming disorder (IGD), defined as the persistent and recurrent use of the internet to engage in games despite negative consequences, has been controversial. Diagnostic criteria or guidelines for IGD have been proposed by several investigators, but there has been continued debate around the conceptualization of IGD.
JMIR Serious Games 2020;8(4):e18473
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