Search Results (1 to 10 of 744 Results)
Download search results: CSV END BibTex RIS
Skip search results from other journals and go to results- 246 Journal of Medical Internet Research
- 103 JMIR mHealth and uHealth
- 81 JMIR Formative Research
- 69 JMIR Research Protocols
- 63 JMIR Medical Informatics
- 54 JMIR Public Health and Surveillance
- 22 JMIR Serious Games
- 20 Online Journal of Public Health Informatics
- 15 JMIR Mental Health
- 10 JMIR Human Factors
- 8 JMIR Aging
- 7 Interactive Journal of Medical Research
- 7 JMIR Cancer
- 6 JMIR Dermatology
- 6 JMIR Medical Education
- 5 JMIR Pediatrics and Parenting
- 4 JMIR Cardio
- 4 JMIR Diabetes
- 3 Iproceedings
- 2 Asian/Pacific Island Nursing Journal
- 2 JMIR AI
- 2 JMIR Rehabilitation and Assistive Technologies
- 1 JMIR Biomedical Engineering
- 1 JMIR Infodemiology
- 1 JMIR Nursing
- 1 JMIR Perioperative Medicine
- 1 JMIR XR and Spatial Computing (JMXR)
- 0 Medicine 2.0
- 0 iProceedings
- 0 JMIR Preprints
- 0 JMIR Bioinformatics and Biotechnology
- 0 JMIR Challenges
- 0 JMIR Data
- 0 Journal of Participatory Medicine
- 0 JMIRx Med
- 0 JMIRx Bio
- 0 Transfer Hub (manuscript eXchange)
- 0 JMIR Neurotechnology
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section

Mindfulness-Based Cognitive Therapy–Game: An Ironic Way to Treat Internet Gaming Disorder
Games serve as a novel medium for experiencing virtual environments that are otherwise unattainable, making them one of the most accessible coping strategies for adolescents and young adults. While the accessibility of games can make even those with mild psychological distress susceptible to addiction, it paradoxically offers an ideal environment for learning healthy coping strategies.
The gaming environment allows individuals to repeatedly practice alternative strategies to address the sources of stress.
J Med Internet Res 2025;27:e65786
Download Citation: END BibTex RIS

Notably, NMUPO is strongly linked with the initiation of heroin and synthetic opioid use (eg, fentanyl) in young adults, posing a substantial risk for the development of substance use disorder (SUD) and overdose [13]. Hence, interventions targeting young adults are urgently needed to address NMUPO, and those should be delivered beyond the college population [14].
Interventions for NMUPO in young adults should take psychosocial factors into account.
JMIR Res Protoc 2025;14:e65847
Download Citation: END BibTex RIS
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section

Using Wear Time for the Analysis of Consumer-Grade Wearables’ Data: Case Study Using Fitbit Data
The young age combined with illness for these subjects likely explained this population sample’s low level of wear time with large variability.
Unsurprisingly, implementing different wear time requirements to define a valid day can significantly impact parameter estimates, especially in samples with low compliance.
JMIR Mhealth Uhealth 2025;13:e46149
Download Citation: END BibTex RIS

Our findings align with previous research indicating the effectiveness of digital interventions in reducing alcohol consumption, particularly among the young male population [52], which mirrors the demographic of our study. Other studies have also shown positive effects in the general population, suggesting that such interventions could have broad applicability [29,31,53-55].
JMIR Form Res 2025;9:e64459
Download Citation: END BibTex RIS