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Mindfulness-Based Cognitive Therapy–Game: An Ironic Way to Treat Internet Gaming Disorder

Mindfulness-Based Cognitive Therapy–Game: An Ironic Way to Treat Internet Gaming Disorder

Games serve as a novel medium for experiencing virtual environments that are otherwise unattainable, making them one of the most accessible coping strategies for adolescents and young adults. While the accessibility of games can make even those with mild psychological distress susceptible to addiction, it paradoxically offers an ideal environment for learning healthy coping strategies. The gaming environment allows individuals to repeatedly practice alternative strategies to address the sources of stress.

Jaehyun Kim, Hayoung Oh, Anderson Sungmin Yoon

J Med Internet Res 2025;27:e65786

Theory-Based Social Media Intervention for Nonmedical Use of Prescription Opioids in Young Adults: Protocol for a Randomized Controlled Trial

Theory-Based Social Media Intervention for Nonmedical Use of Prescription Opioids in Young Adults: Protocol for a Randomized Controlled Trial

Notably, NMUPO is strongly linked with the initiation of heroin and synthetic opioid use (eg, fentanyl) in young adults, posing a substantial risk for the development of substance use disorder (SUD) and overdose [13]. Hence, interventions targeting young adults are urgently needed to address NMUPO, and those should be delivered beyond the college population [14]. Interventions for NMUPO in young adults should take psychosocial factors into account.

Cheuk Chi Tam, Sean D Young, Sayward Harrison, Xiaoming Li, Alain H Litwin

JMIR Res Protoc 2025;14:e65847

Using Wear Time for the Analysis of Consumer-Grade Wearables’ Data: Case Study Using Fitbit Data

Using Wear Time for the Analysis of Consumer-Grade Wearables’ Data: Case Study Using Fitbit Data

The young age combined with illness for these subjects likely explained this population sample’s low level of wear time with large variability. Unsurprisingly, implementing different wear time requirements to define a valid day can significantly impact parameter estimates, especially in samples with low compliance.

Loubna Baroudi, Ronald Fredrick Zernicke, Muneesh Tewari, Noelle E Carlozzi, Sung Won Choi, Stephen M Cain

JMIR Mhealth Uhealth 2025;13:e46149

A Brief Cognitive Behavioral Therapy–Based Digital Intervention for Reducing Hazardous Alcohol Use in South Korea: Development and Prospective Pilot Study

A Brief Cognitive Behavioral Therapy–Based Digital Intervention for Reducing Hazardous Alcohol Use in South Korea: Development and Prospective Pilot Study

Our findings align with previous research indicating the effectiveness of digital interventions in reducing alcohol consumption, particularly among the young male population [52], which mirrors the demographic of our study. Other studies have also shown positive effects in the general population, suggesting that such interventions could have broad applicability [29,31,53-55].

Manjae Kwon, Daa Un Moon, Minjae Kang, Young-Chul Jung

JMIR Form Res 2025;9:e64459