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The Mediating Role of Problematic Use of Loot Boxes Between Internet Gaming Disorder and Online Gambling Disorder: Cross-Sectional Analytical Study

The Mediating Role of Problematic Use of Loot Boxes Between Internet Gaming Disorder and Online Gambling Disorder: Cross-Sectional Analytical Study

One of them is the research with minors and adults by González-Cabrera et al [27] carried out in Spain with a large sample of more than 6500 participants, where 3 out of every 10 participants purchased LBs in the last 12 months. Although limited, there is also evidence of the association of these problems over time in minors, with over 50% of LB purchasers still buying after 6 months [16]. Studies have also already been conducted as adults linking LBs to gambling over time [28].

Joaquín González-Cabrera, Vanessa Caba-Machado, Adoración Díaz-López, Susana Jiménez-Murcia, Gemma Mestre-Bach, Juan M Machimbarrena

JMIR Serious Games 2024;12:e57304