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Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People

Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People

The electronic game “Ching Ching Story” and its content were developed by the authors of the paper. The development process involved contextual and technical aspects.

Tim MH Li, Michael Chau, Paul WC Wong, Eliza SY Lai, Paul SF Yip

J Med Internet Res 2013;15(5):e80


Correction for: Opening the Black Box of Electronic Health: Collecting, Analyzing, and Interpreting Log Data

Correction for: Opening the Black Box of Electronic Health: Collecting, Analyzing, and Interpreting Log Data

The full reference should read: 42. van Mierlo T, Li X, Hyatt D, Ching AT. Demographic and indication-specific characteristics have limited association with social network engagement: evidence from 24,954 members of four health care support groups.

Floor Sieverink, Saskia Kelders, Mannes Poel, Lisette van Gemert-Pijnen

JMIR Res Protoc 2018;7(1):e10


Do Web-based Mental Health Literacy Interventions Improve the Mental Health Literacy of Adult Consumers? Results From a Systematic Review

Do Web-based Mental Health Literacy Interventions Improve the Mental Health Literacy of Adult Consumers? Results From a Systematic Review

In an innovative study, Li et al [39] tested a social network game, “ Ching Ching Story,” specifically designed to improve knowledge about mental health problems and the results were encouraging with significant improvements in MHL (Multimedia Appendix 2).

Bianca Brijnath, Joanne Protheroe, Kamal Ram Mahtani, Josefine Antoniades

J Med Internet Res 2016;18(6):e165